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[fixed]1024 Congestion - a couple of problems

Posted: Sat Nov 26, 2005 17:44
by Enjay
http://doomrealm.mancubus.net/1024/1024.zip

I was just having a quick look through the maps before playing them proeperly and got a crash on map02. I had just climbed some steps up a cliff, heard the hell-knight at the top make it's wake-up noise and then got the attached crash. I played a second time and the crash didn't happen.

Also, on map 15 I noticed a rendering problem. I'm going to guess it's done by a trick that is hard to support with OpneGL, but I thought it worth posting anyway.

Posted: Sat Nov 26, 2005 19:00
by Graf Zahl
The crash is something that doesn't make sense at all. The rendering glitch has to be examined though. This is a great case of abusing the software renderer...

Posted: Sun Nov 27, 2005 12:13
by Graf Zahl
The problem is that this map contains a minor bug that totally confuses the code which tries to fill gaps caused by missing textures. I will have to see whether I can find a way to fix it.

Posted: Sun Nov 27, 2005 13:28
by Graf Zahl
Fixed. Actually this was caused by incorrect partner seg assignments in the node builder.