Page 1 of 1

[fixed] Intermission Text for the spaceport

Posted: Tue Nov 29, 2005 0:34
by nwbeeman
Take a look at this screen shot. It dosn't look right, some spaces seem to be "there" but are too small, and the text is messed up. I did have some wads in the skins folder that replace some gfx, so i renamed the skins folder to skins1 and tried it again, same resault. My current resoultion for GZDOOM is set to the following:

vid_defheight=864
vid_defwidth=1152

or 1152x864. While this may be a resoultion bug, still, its a bug. Take a look at the text.

EDIT: The text may look low quality, but thats because i resized it to 800x600, and saved it as JPG from PNG. Before anyone asks, the GZDoom.Wad file IS not damaged, and i have no dehacked patches loaded.
[spoiler]C2TEXT =
"YOU HAVE WON! YOUR VICTORY HAS ENABLED\n"
"HUMANKIND TO EVACUATE EARTH AND ESCAPE\n"
"THE NIGHTMARE. NOW YOU ARE THE ONLY\n"
"HUMAN LEFT ON THE FACE OF THE PLANET.\n"
"CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\n"
"AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.\n"
"YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n"
"THAT YOU HAVE SAVED YOUR SPECIES.\n"
"\n"
"BUT THEN, EARTH CONTROL BEAMS DOWN A\n"
"MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n"
"THE SOURCE OF THE ALIEN INVASION. IF YOU\n"
"GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n"
"ENTRY. THE ALIEN BASE IS IN THE HEART OF\n"
"YOUR OWN HOME CITY, NOT FAR FROM THE\n"
"STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n"
"UP AND RETURN TO THE FRAY.";[/spoiler]
is the entry in the language lump

Posted: Tue Nov 29, 2005 0:40
by Graf Zahl
This is a bug in ZDoom's LANGUAGE parser. I forwarded this to Randy.

Posted: Tue Nov 29, 2005 0:44
by Shinjanji
Happens in ZDoom .98 as well.

EDIT: Err, yah, what Graf said :P

Posted: Tue Nov 29, 2005 0:49
by nwbeeman
Graf Zahl wrote:This is a bug in ZDoom's LANGUAGE parser. I forwarded this to Randy.
I figured as much. Perhaps it has something to do with the " and the ending " to seperate the lines? You're pretty damn quick about anwsering bugs. I'm glad you decided to design this version of GZDoom and not someone else.

Posted: Sat Dec 03, 2005 18:32
by Graf Zahl
Randy's changelog allowed me to add a temorary fix until I can update the code.

Posted: Sat Dec 03, 2005 22:38
by nwbeeman
Graf Zahl wrote:Randy's changelog allowed me to add a temorary fix until I can update the code.
That was the first time I actually PLAYED through Doom2 without warping to diffrents maps. Guess it paid off.