Page 1 of 1

[fixed]Problem with floor height

Posted: Thu Dec 01, 2005 19:20
by V-man
I'm wondering if this is just for me or if it happens for everyone...

Go to MAP10 in cchest.wad, kill monsters, idkfa and go through the red door in front of you. You'll soon come to a puzzle where you have four switches that raise four elevators. I've been stuck there for quite a while, thinking about how I may solve the puzzle. In the end I tried other ports and found out that it IS possible to reach the next higher platform if you run. In gzDoom it isn't possible - except for the last one which you can somehow reach from a lower second last one.

OK, you can do it if you jump. But the cchest maps are not designed for jumping and I'd rather have it working the way it was intended to work.

However the puzzle does work in Doom95, PrBoom and even in jDoom but somehow not in gzDoom. For me that is. Can someone confirm this? If not: what am I doing wrong?

Posted: Thu Dec 01, 2005 22:26
by Graf Zahl
Oh god, don't remind me that shitty puzzle again. :(

I can confirm the problem and this is not the only map where it shows.

My suspicion is that there's a bug in ZDoom's physics code but so far I haven't found it. That code is inherently non-debuggable so it is very hard to find.

Posted: Thu Dec 08, 2005 11:17
by Graf Zahl
For some inexplicable reason ZDoom altered the effects of gravity which results in this map being unplayable.