[fixed]Floatbob items sometimes don't 0.9.21
Posted: Sun Dec 25, 2005 2:02
I've noticed this in Doom - where I have defined some floatbob items. One of my actors drops the item when they die and often the spawned item exhibits the problem. However, it wasn't just the spawned ones that were causing a problem. Items placed in a map could also behave strangely.
I thought it was just me and my DECORATE, however, I just played a bit of Hexen and experienced it there too. The following should recreate the problem.
Start a game (I did so as a cleric, but I suspect that's irrelevant)
type map map02 to go to the seven portals
type kill monsters to make things easier
go and look at all the floatbobbing vials (there are many of them) - they should be OK
use the switch to open the door and go to the guardian of ice
kill monsters again, flick the switch to start the crushing columns and walk onto the one with the illuminated sword pointing to it.
Back at the seven portals, go and look at the float bobbing vials. You should see a significant number of them now just vibrating slightly rather than floatbobbing.
I thought it was just me and my DECORATE, however, I just played a bit of Hexen and experienced it there too. The following should recreate the problem.
Start a game (I did so as a cleric, but I suspect that's irrelevant)
type map map02 to go to the seven portals
type kill monsters to make things easier
go and look at all the floatbobbing vials (there are many of them) - they should be OK
use the switch to open the door and go to the guardian of ice
kill monsters again, flick the switch to start the crushing columns and walk onto the one with the illuminated sword pointing to it.
Back at the seven portals, go and look at the float bobbing vials. You should see a significant number of them now just vibrating slightly rather than floatbobbing.