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Posted: Thu Jun 28, 2007 16:29
by InsanityBringer
More additions to my test level.
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New entryway
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In the pool
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Teh hallway of teh darkness
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Nukage under a grate
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Green lighting
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Lamp down a hall
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Room Over Room
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I like Colored Lighting
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A very basic ship constructed entirely of 3d floors[/spoiler]

Posted: Fri Jun 29, 2007 22:30
by KeksDose
Screenshots of my new project. I think it quite got this destroyed base feeling. Showing off a Sandstorm, a Hi-Resolution Skybox and some smoke effects.

[Edit]

Doom Lighting Mode Screenshot:


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Posted: Sat Jun 30, 2007 20:09
by InsanityBringer
More GL fun!

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I love abusing dynamic lights. Some areas will be lit more later, when I actually release this.

EDIT: I also plan to tweak the liquid like the lava.

Posted: Tue Jul 03, 2007 17:44
by KeksDose
My last post about screenshots (maybe :wink:)
Enhanced liquid effect:
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Lava effect:
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Posted: Thu Jul 12, 2007 15:06
by Tormentor667
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UTNT LE

Posted: Fri Jul 20, 2007 15:25
by KeksDose
You can guess three times what this is :P

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"Hmm, round-ish explosions, little particles which fly off these explosions... this is..." [Insert Text Here =P]

[Edit]
Just gonna post some Hexen screenshots, I didn't see even ONE on the Screenshots thread :P

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[Edit]
Everything in 70 FPS Vision ;)

Posted: Tue Jul 24, 2007 0:47
by Tormentor667
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More Keksdose Beauty :D

Posted: Wed Aug 08, 2007 20:49
by spacepirate
Here are some very early screenshots of a project I am working on:

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Posted: Fri Aug 10, 2007 12:39
by Deamonic
Just picked up GZDoom mapping again today; I've been trying to make a map set reminiscent of the "Condemned" X360 and PC game, and making the maps simple yet stunning, and without lag... Two out of three is good enough...
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I'm still playing with Dynamic Lights.
Subtractive lights rock, by the way.

Posted: Sat Aug 11, 2007 17:58
by KeksDose
Eh! Again this shit stuff you await from me! :P

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Posted: Fri Aug 17, 2007 14:39
by KeksDose
[Double Post]
My interpretation of spark decorations :D I have much more time again, thanks to my friendship to real life ;)

I learned how to interpret particles much better and how to make them look damn great. So I made an enhancement to the BFG blast :D Enjoy ;)
Spoiler: Spoilered for slow computer safety ;) Seven images.

Posted: Tue Aug 28, 2007 2:05
by solarsnowfall
An experiment in blue.
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Posted: Wed Aug 29, 2007 1:33
by solarsnowfall
A deadly Trap
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OMGFire version 3 is almost complete (for those who have subscribed to previous versions). Does anybody have a (somewhat) decent flame thrower weapon I could test this out with?

Posted: Wed Oct 31, 2007 14:07
by Alter
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My q2 inspired project only for gzdoom!

Posted: Sun Nov 04, 2007 16:23
by Enjay
Take an existing and well known deathmatch level (although I forget its name) from the /idgames archive, mess around with its textures a bit, add an ugly looking skybox and then put some Quake2 models into the skybox.

OK, not the prettiest screenshots on the planet, but the Viper ships flying through the skybox look good.

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Of course, they look much better moving. Don't believe me?

http://www.youtube.com/watch?v=mzdml88eY-E

OK, so Youtube messes up the quality, but you get the idea, :mrgreen: