GZDoom Demos.

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Expand view Topic review: GZDoom Demos.

by solarsnowfall » Mon Nov 14, 2005 19:41

When it's ready. Can't say when that'll be. All the screenshots I've posted lately are of the same map. I've been devoting all of my free time to it, but my next job contract starts in two weeks, so that should slow progress a bit.

The biggest pain about that tunnel area was scaling and panning the ceilings to line up, so that you don't get this horrible stretched texture across the top. God that was a pain.

by Cutmanmike » Mon Nov 14, 2005 13:16

Can we have the tunnel map? :)

by killingblair » Fri Oct 14, 2005 22:32

Wow... That is some good mapping. :thumb:

by Apothem » Wed Oct 12, 2005 20:13

that's not just in his maps either, it's a general error from Doom, I think I already made a post about it, but you might wanna check just in case.

by solarsnowfall » Wed Oct 12, 2005 19:37

I'd noticed a similar effect when shooting below the fog level, but never when shooting towards the ceiling. Perhaps this is something that should be brought to Graf's attention.

by BlazingPhoenix » Wed Oct 12, 2005 13:33

@Solar: you are god!! and not just in decorate.

by Cutmanmike » Wed Oct 12, 2005 13:12

Okay it looks cool but why is this happening to my sprites?

Image

by Nuxius » Wed Oct 12, 2005 6:05

Yep, it works now. :)

The fog on the floor looks great; too bad it kills my frame rate. :(

Would be awesome for some kind of spooky dark forest type level. You could have swamps, bogs and the like too.

by solarsnowfall » Wed Oct 12, 2005 2:57

Ok, try the link again, should be taken care of.

by Nuxius » Wed Oct 12, 2005 2:57

Everything can be seen but the fog on the floor.

I'm pretty sure you did it with extra floors, and the only extra floor control sectors that are in the wad are the ones for the teleporter type thing. Which leads me to believe you uploaded a older version of it on accident.

by solarsnowfall » Tue Oct 11, 2005 22:53

You just see the floor and nothing else?

by Cutmanmike » Tue Oct 11, 2005 19:18

solarsnowfall wrote:
Cutmanmike wrote:I can't seem to see the fog on that one wad. Good stuff though.
Really wich one? Can you name the wad?
insanotest.wad

by Nuxius » Tue Oct 11, 2005 11:39

The one in the second post that has the blue teleporter type thing in it.

I think you uploaded a older version of it on accident.

by solarsnowfall » Mon Oct 10, 2005 20:39

Cutmanmike wrote:I can't seem to see the fog on that one wad. Good stuff though.
Really wich one? Can you name the wad?

by Cutmanmike » Mon Oct 10, 2005 18:40

I can't seem to see the fog on that one wad. Good stuff though.

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