Talk about our & your projects.
solarsnowfall
Persecution Complex
Posts: 363 Joined: Fri Aug 05, 2005 8:51
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by solarsnowfall » Sun Oct 09, 2005 21:06
Simulate geometric shapes!
While this isn't 100% supported in GZDoom yet, you can make cool stuff like bobbing spheres now!
solarsnowfall
Persecution Complex
Posts: 363 Joined: Fri Aug 05, 2005 8:51
Post
by solarsnowfall » Sun Oct 09, 2005 21:08
Last edited by solarsnowfall on Wed Oct 12, 2005 3:23, edited 2 times in total.
solarsnowfall
Persecution Complex
Posts: 363 Joined: Fri Aug 05, 2005 8:51
Post
by solarsnowfall » Sun Oct 09, 2005 21:12
Last edited by solarsnowfall on Sun Oct 09, 2005 21:51, edited 1 time in total.
solarsnowfall
Persecution Complex
Posts: 363 Joined: Fri Aug 05, 2005 8:51
Post
by solarsnowfall » Sun Oct 09, 2005 21:15
While it's not much to look at in a screen shot, projectiles can look pretty sweet in GZDooom with good animation and light definition.
Paul
DRD Team Admin (Inactive)
Posts: 1058 Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom
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by Paul » Sun Oct 09, 2005 21:17
Outstanding.
Soultaker
Posts: 219 Joined: Fri Sep 02, 2005 8:26
Location: Capping some zombies Gangsta Style.
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by Soultaker » Sun Oct 09, 2005 21:19
WOW!!! Neat shit. You must be very bored if your playing around with GZDooM.
Apothem
Posts: 113 Joined: Fri Jul 08, 2005 14:19
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by Apothem » Sun Oct 09, 2005 21:23
That fireball effect is but one of the many coming for the RPG engine
solarsnowfall
Persecution Complex
Posts: 363 Joined: Fri Aug 05, 2005 8:51
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by solarsnowfall » Sun Oct 09, 2005 21:51
Killmur wrote: WOW!!! Neat shit. You must be very bored if your playing around with GZDooM.
Hobbies are ment to kill boredom, no? It's more of a fascination that drives me anyway.
Phobus
Posts: 227 Joined: Sat Sep 03, 2005 11:48
Location: Orpington, Kent, England
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by Phobus » Mon Oct 10, 2005 18:24
Dude you were made for this port
Cutmanmike
Posts: 482 Joined: Sat Sep 03, 2005 23:34
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by Cutmanmike » Mon Oct 10, 2005 18:40
I can't seem to see the fog on that one wad. Good stuff though.
solarsnowfall
Persecution Complex
Posts: 363 Joined: Fri Aug 05, 2005 8:51
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by solarsnowfall » Mon Oct 10, 2005 20:39
Cutmanmike wrote: I can't seem to see the fog on that one wad. Good stuff though.
Really wich one? Can you name the wad?
Nuxius
Posts: 106 Joined: Fri Sep 02, 2005 9:15
Location: Texas
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by Nuxius » Tue Oct 11, 2005 11:39
The one in the second post that has the blue teleporter type thing in it.
I think you uploaded a older version of it on accident.
Cutmanmike
Posts: 482 Joined: Sat Sep 03, 2005 23:34
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by Cutmanmike » Tue Oct 11, 2005 19:18
solarsnowfall wrote: Cutmanmike wrote: I can't seem to see the fog on that one wad. Good stuff though.
Really wich one? Can you name the wad?
insanotest.wad
solarsnowfall
Persecution Complex
Posts: 363 Joined: Fri Aug 05, 2005 8:51
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by solarsnowfall » Tue Oct 11, 2005 22:53
You just see the floor and nothing else?
Nuxius
Posts: 106 Joined: Fri Sep 02, 2005 9:15
Location: Texas
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by Nuxius » Wed Oct 12, 2005 2:57
Everything can be seen but the fog on the floor.
I'm pretty sure you did it with extra floors, and the only extra floor control sectors that are in the wad are the ones for the teleporter type thing. Which leads me to believe you uploaded a older version of it on accident.