more DRD screens

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Expand view Topic review: more DRD screens

by BlazingPhoenix » Wed Feb 22, 2006 3:02

Looks pretty :D

by Paul » Tue Feb 21, 2006 15:28

=D>

by solarsnowfall » Tue Feb 21, 2006 0:21

Speaking of the 'potw'....

by ellmo » Tue Feb 21, 2006 0:13

TheDarkArchon wrote:Needs more frontpage news. ;)
Hmm... I'll wait till I have my personal project's page, then I'll update the news. They really need upadting, don't they?
Sam as the picture of the week... but that can be arranged right now.

by TheDarkArchon » Mon Feb 20, 2006 23:42

Needs more frontpage news. ;)

more DRD screens

by ellmo » Mon Feb 20, 2006 22:53

The project is still kicking, if that's what you wanted to ask. I don't know when it will be finished, I suppose it'll be the same day when it's done.
Although the screenies were taken in GZDoom's OpenGL mode, the project is going to be supported by ZDoom v 2.0.63A;
Screnshots are a bit sterile, showing mostly some sector and lightning work. Everything will look different when monsters come in...

More detailed info on the project will be found at my not yet ready project's page on http://www.DRDteam.org
Stay tooned!

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