Although the screenies were taken in GZDoom's OpenGL mode, the project is going to be supported by ZDoom v 2.0.63A;
Screnshots are a bit sterile, showing mostly some sector and lightning work. Everything will look different when monsters come in...
More detailed info on the project will be found at my not yet ready project's page on http://www.DRDteam.org
Stay tooned!





