GZDoom

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Moderator: Graf Zahl

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  • ZDLaunch
    by Alter »
    3 Replies
    3409 Views
    Last post by DoomRater
  • 3d floor question.
    by solarsnowfall »
    5 Replies
    2077 Views
    Last post by Lexus Alyus
  • Decorate Player Classes?
    by Zeg-Vok »
    5 Replies
    1999 Views
    Last post by TheDarkArchon
  • My advice to Graf...
    by Soultaker »
    7 Replies
    2521 Views
    Last post by Graf Zahl
  • Decorate weapon problem
    by Zeg-Vok »
    6 Replies
    2134 Views
    Last post by Zeg-Vok
  • Thank You for GZDoom
    by WastedYouth »
    16 Replies
    4867 Views
    Last post by Cutmanmike
  • Complex criss-cross 3-d structures
    by Nash »
    4 Replies
    2114 Views
    Last post by Graf Zahl
  • blood color problem
    by jbb666999 »
    5 Replies
    1993 Views
    Last post by jbb666999
  • Speed tests
    by Graf Zahl »
    73 Replies
    18730 Views
    Last post by DoomRater
  • The Bug Fix Monster
    by wildweasel »
    6 Replies
    2432 Views
    Last post by Nash
  • Weapons in GZdoom
    by Cyrez »
    5 Replies
    2312 Views
    Last post by SeriousSandwich
  • 3d floors are gorgeous.
    by solarsnowfall »
    8 Replies
    2818 Views
    Last post by Phobus
  • 3D floor abuse...
    by Lexus Alyus »
    26 Replies
    7664 Views
    Last post by Graf Zahl
  • How do I load autoexec.cfg ??
    by NeoHippo »
    5 Replies
    6500 Views
    Last post by NeoHippo
  • FraggleScript, ACS, and Custom Monsters
    by dennisjj2 »
    1 Replies
    1361 Views
    Last post by Graf Zahl
  • Colored sector lighting.
    by Defect »
    7 Replies
    3129 Views
    Last post by Graf Zahl
  • More 3D floor madness...
    by Lexus Alyus »
    12 Replies
    3997 Views
    Last post by solarsnowfall
  • Now that we have fragglescript...
    by chaoscentral »
    3 Replies
    1887 Views
    Last post by Graf Zahl
  • Name my port contest
    by Graf Zahl »
    96 Replies
    25349 Views
    Last post by Graf Zahl
  • Need help with new weapon...
    by Soultaker »
    6 Replies
    2621 Views
    Last post by Soultaker
  • [Feature Request] Pixel-double scaling options
    by wildweasel »
    1 Replies
    1441 Views
    Last post by Graf Zahl
  • [query]gl bsp nodes
    by lemonzest »
    3 Replies
    1897 Views
    Last post by Graf Zahl
  • Alpha channels on 3D Floors.
    by Defect »
    10 Replies
    3195 Views
    Last post by Defect
  • 0.9.5 Source
    by Jim »
    7 Replies
    2551 Views
    Last post by Graf Zahl
  • Alighning textures...
    by Lexus Alyus »
    2 Replies
    1682 Views
    Last post by Lexus Alyus
  • Hires textures in Doom
    by Graf Zahl »
    13 Replies
    4814 Views
    Last post by Graf Zahl
  • [document ion]an explanation of opengl cvars
    by lemonzest »
    1 Replies
    1370 Views
    Last post by Graf Zahl
  • A (silly?) question
    by V-man »
    3 Replies
    1814 Views
    Last post by Graf Zahl
  • 3d tests (so far all water based)
    by BlackFish »
    7 Replies
    2609 Views
    Last post by Phoenix
  • [nevermind already exists] "2d" bridge
    by BlackFish »
    7 Replies
    2592 Views
    Last post by Ixnatifual

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