A (silly?) question

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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V-man
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A (silly?) question

Post by V-man »

I wanted to play this but gzDoom tells me that the LANGUAGE lump had 575 strings while "this version of zDoom" expects it to have 576. What can I do to fix it?
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Graf Zahl
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Post by Graf Zahl »

Remove the LANGUAGE lump. That's a known issue with it and has been plaquing ZDoom for quite some time.. It isn't worth fixing because the upcoming ZDoom version uses a completely different method to define strings which should be more user friendly and then this WAD wouldn't work anymore anyway.

The only issue with this WAD is that some key messages specify an incorrect key color.
V-man
Posts: 14
Joined: Sun Sep 04, 2005 0:13
Location: Germany

Post by V-man »

It works fine, thanks!

(Looking at the lump, and trusting in your statement that the future string redefining system will be a user friendly one, it should not be that hard to "convert" it manually, I guess. ;))
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Graf Zahl
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Post by Graf Zahl »

V-man wrote:It works fine, thanks!

(Looking at the lump, and trusting in your statement that the future string redefining system will be a user friendly one, it should not be that hard to "convert" it manually, I guess. ;))
No. AFAIK the only change is that it renames one key and the 2 messages for it. Nothing serious.
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