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Re: Screenshot Discussion Thread

Posted: Mon Dec 21, 2009 14:44
by Rex Claussen
Yes, that is fine looking indeed, Janitor.

But what is it?

Re: Screenshot Discussion Thread

Posted: Mon Dec 21, 2009 22:48
by Janitor
I've been toying with the idea of creating a psychedelic mod for a while. kinda make it really surreal at times... I honestly have no idea where I'm going with that concept.

Re: Screenshots

Posted: Thu Dec 24, 2009 16:47
by Logan MTM
@Dave_B
@Janitor

...







WOW! o_O

Screenshots split

Posted: Sun Jul 25, 2010 17:34
by NeuralStunner
Kilian wrote:Just playing around with textures and ideas ...
:shock: If that's "playing around", I want to know what one of your serious maps would look like.

Re: Screenshots

Posted: Thu Jul 29, 2010 13:55
by Rachael
Agreed - those look pretty nice.

Re: Screenshots

Posted: Thu Jul 29, 2010 20:58
by wildweasel
Yes, most impressive. Though I'd love to know what frame rate you get with that scene and what specs your testing machine is...

Re: Screenshots

Posted: Sun Aug 01, 2010 20:31
by Kilian
140-160 fps, as vid_fps shows. Take a look: 1, 2, 3. There is no problems with perfomance, that's why I love GZDoom :)

OS: Windows XP Sp3
Proc.: Intel Core 2 Duo CPS (2x 2.80 GHz)
Memory: 2 GGb RAM
Video: NVidia GeForce 9400 GT

If anyone interested how to make this "soft" grass texture, maybe I should post a topic how to do it?

Re: Screenshot Discussion Thread

Posted: Sun Aug 01, 2010 20:45
by Gez
Screenshot comments moved to discussion thread. ;)

Re: Screenshot Discussion Thread

Posted: Wed Aug 04, 2010 1:27
by wildweasel
Damn it, I was hoping nobody would bother doing that; the desire to keep the discussion separate from the content always kind of bothered me.

Re: Screenshot Discussion Thread

Posted: Mon Aug 09, 2010 18:53
by Graf Zahl
That's because the screenshot thread is supposed to show people images, not to read through discussions about them.

Re: Screenshot Discussion Thread

Posted: Fri Aug 13, 2010 4:37
by wildweasel
That does not stop it from royally bothering me.

Re: Screenshots

Posted: Sun Oct 31, 2010 6:59
by sitters
Rex Claussen wrote:Some pics from a WIP named The Phobos Directive:
Good job, i like it. :)

Re: Screenshots

Posted: Tue Mar 01, 2011 22:33
by NeuralStunner
Revilution wrote:First Post and my first try to show my project here
... Woah. That's fantastic. :shock:

Re: Screenshots

Posted: Sat Mar 05, 2011 5:48
by Strife Toons
NeuralStunner wrote:
Revilution wrote:First Post and my first try to show my project here
... Woah. That's fantastic. :shock:
Graf Zahl wrote: And since some people apparently can't read:

Furthermore, I will delete any posts that don't contain any screenshots. Content is completely irrelevant because I won't read such posts before deleting them!

Please keep the thread clean! You can discuss it here

Yeah!

Posted: Thu Mar 10, 2011 10:56
by Kilian
Err.. I'm sorry for a little offtopic :") At last, i've compiled ZDoom and GZDoom under Ubuntu 10.10. Yeah!
Everything is fine with both of them, but GZDoom does not support HQ scale. I think, this is non-free nvidia drivers problem. Also, there is a problem with GZDoom with changing windowed/fullscreen mode -- can be solved by editing /home/user/.gzdoom/zdoom.ini parameter:

fullscreen=true

Here are screenshots, how it's looks:

ZDoom and GZDoom

At last I have something to play do at work :angel: