Screenshot Discussion Thread

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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TheDarkArchon
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Screenshot Discussion Thread

Post by TheDarkArchon » Tue Nov 08, 2005 18:37

Post your comments on the Screenshots thread here.

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Post by wildweasel » Tue Nov 08, 2005 18:50

I was just about to do the same thing, TDA. I hate it when posts get deleted instead of split off.

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Post by Graf Zahl » Tue Nov 08, 2005 22:28

I had to delete the last post because it pointed to a blocked GeoShitties link.

To avoid dead screenshots in the future I will remove all GeoShitties links as soon as I see them. If you want to post screenshots please use some real web space and make sure they don't become invalid so quickly.

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Post by Paul » Tue Nov 08, 2005 23:24

Pity. Sir_Alien's new thing in progress might be seriously entertaining, if not interesting.

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Post by Graf Zahl » Tue Nov 08, 2005 23:26

Pictures nobody can see are hardly helpful. And we all know how quickly Geoshitties links become inaccessible, don't we?

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Post by TheDarkArchon » Tue Nov 08, 2005 23:35

Jallamann has mirrored the screens

BTW, I think it would be a good idea to link this thread from the GZDoom screenshots page so people won't post in it

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Post by Graf Zahl » Tue Nov 08, 2005 23:55

Oh, those. I would have deleted them anyway because they don't show anything interesting.
The screenshots thread is not supposed to be a gallery of crap. I'd like to see interesting shots that show some nice effects.

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Post by Paul » Wed Nov 09, 2005 9:51

Graf Zahl wrote:Oh, those. I would have deleted them anyway because they don't show anything interesting.
Really? I tought it was kinda.. well something new :?

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Post by Graf Zahl » Wed Nov 09, 2005 12:11

But somewhat off-topic. They certainly have no place in a thread that is supposed to show GZDoom's features.

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Post by Paul » Wed Nov 09, 2005 12:39

The shots were Zdoom and in OGL ain't that a feature (omg) ;)

heh, ok I'm stopping now.

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Post by solarsnowfall » Wed Nov 09, 2005 18:46

Sure, but how many ports already have OpenGL. Anybody can run a ZDoom wad in GZDoom.

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Post by Shinjanji » Wed Nov 09, 2005 22:08

Seeing Enjay's screenshot of that MoH sky in E1 maps made me drool... I'd love that sky, but I haven't got MoH... *sob*

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Post by Paul » Wed Nov 09, 2005 22:29

*cough*
...
http://solarsnow.drdteam.org/fire.png
:shock:
Jesus Christ, is that from ellmo's Hellsing/Exorcist??

Solar, you're a god!

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Post by solarsnowfall » Wed Nov 09, 2005 22:41

:oops:

Similar, this functions and appears a bit differently though, but in a screen shot, they basicly look the same. I wrote this one to look more like an actual fire, as opposed to just a small torch flame, as I did for ellmo.

[edit]But it will probably end up being rewritten, and I can't say for sure that area will even look the same.

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Post by Graf Zahl » Wed Nov 09, 2005 23:26

PLease make your screenshot smaller. It's 800x600 and barely fits on 1280x1024 with a sidebar active. I said 640x480 for a good reason.

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