Add optional "infrared" goggle rendering

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Caligari_87
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Add optional "infrared" goggle rendering

Post by Caligari_87 »

This is along the same lines as the enhanced night-vision goggles.

Make an optional rendering style somehow accessable through custom inventory items, that would mimic, not a light-enhancing night vision system, but a true infrared camera.

This could be accomplished by applying a "full saturation spectrum" (red, yellow, green, cyan, blue, purple, red, at full intensity and smooth gradient) across the entire image.

Levels and such would be rendered in the lower, "cold" half (cyan, blue, purple, red) in order of color brightness(white=cyan, black=red).

Any object tagged in DECORATE as +HOT would be rendered in the upper, "hot" half (red, yellow, green, cyan) in order of color brightness (white=red, black=cyan).

Obviously, this isn't true infrared, but even in photomanips, this simple technique is extremely convincing.

8)
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Post by Nash »

I approve. Please add, Graf. :)
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Graf Zahl
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Post by Graf Zahl »

This only works with massive changes to the internal actor definitions.

Sorry, that's something I won't add now.
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Caligari_87
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Post by Caligari_87 »

Would there be some way to fake it then? I'd like to be able to do this.

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Graf Zahl
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Post by Graf Zahl »

No. Too much work for questionable benefit.
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Caligari_87
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Post by Caligari_87 »

I meant with existing features, like palette translations and such.

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Graf Zahl
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Post by Graf Zahl »

Feel free to try. I can't help you though.
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