[not a bug]Hexen sprites & Title screen

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Draconio
Posts: 11
Joined: Mon Feb 27, 2006 14:13

[not a bug]Hexen sprites & Title screen

Post by Draconio »

When playing Hexen in GZDoom with the GL renderer, there appears to be a problem with the positioning of some sprites. Certain objects appear lower than they should be, with their bottom sinking into the floor. The quickest way to see this is to look at the clay pot directly in front of the starting point in the first level. This problem seems to happen regardless of using Hexen.wad version 1.0 or 1.1, and only manifests in GL mode (selecting software mode displays the sprites with their proper offset). Not every object is affected, for instance, Ettins are displayed properly, but Wendigoes are not. I am using the latest GZDoom version 1.0.00 on Windows XP SP2 and this bug was present in the previous version as well. My graphics card is an ATI Mobility Radeon Xpress 200M (Driver version 8.162.0.0) and my processor is an AMD Athlon 64.

While we're at it, when I start up GZDoom, the game's title screen appears mashed up and in the wrong colors. Changing the display mode while on the title screen makes the title screen display properly after the change. This seems to happen with every game/IWAD I have tried, and is also present in both the latest and previous GZDoom version.
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Graf Zahl
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Post by Graf Zahl »

The sprites are cut off due to their offset. You can alter the handling for this in the menu.

The Wendigo is a problem because it uses quite large offsets that are higher than the engine's threshold for adjustment.
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