
The first shot shows a part of TNT1 in Software mode, some parts of the skybox give HOMs but the sprites are displayed correctly. The second shot shows the same part, this time with OpenGL activated. The Skybox works perfect but the sprites shine through solid walls, and this is very strange!

This shot shows the direction of the player's view in the map.
I attached the WIP map here, maybe something's wrong with the skybox and randy knows how to fix it!
*linkremoved*
Caution:
I recommend NOT playing this WIP TNT1 for a few reasons: 1st it's not finished yet, 2nd you don't have my latest resource package (lots of missing texs) and 3rd it's full of bugs as you can see. Wait for the "Ultimate TNT" to have the real good experience of this piece.