Using the "Kill Monsters" console command in Map03 (Front Base) and Map10 (New Front Base) causes GZDoom to viciously crash. (It's worse in Map03).
I'm guessing that making Macil invulnerable in Map03 is part of it.. but for Map10, I don't understand why that is happening.
The only known change to that map is Macil (being immune to Sigil1).
Edit: Map12 is also affected... why? I have no idea. Perhaps it's the Oracle or the holograms?...
[fixed] Strife console crash
Moderator: Graf Zahl
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: