
if (Depth Fog = Off) --> No Fog at all
Moderator: Graf Zahl
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if (Depth Fog = Off) --> No Fog at all
Yeah, I'm your programming god...
Okay, the problem with the latest GzDoom (and all GZDooms before) is, that, if you disable "Depth Fog" in the OpenGL settings, you get no fog at all. This means, "white fog" (a fade of 255,255,255) totally disappears, just try it with TNT3 Map01

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So switching off Depth Fog actually means switching off Fog at all? Well what about a Toggleswitch there? To set "Depth Fog", "Standard Doom Fog" (afaik, both act different) and "No Fog"? In some areas, the standard software Doom Fog looks by far better than this special Depth Fog/Fad, this is why I'd like to have it in there also in OpenGLGraf Zahl wrote:That's fully intentional. The option is there for graphics cards that have problems displaying fog. Logically on those white fog has the same issues as black fog.
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