ICD-Lizard... for Zdoom!

Do you have a question about making weapon mods, or do you just need some tutorials and resources? Ask about all of that here.

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lizardcommando
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ICD-Lizard... for Zdoom!

Post by lizardcommando »

Since production for Pokestein 3D has pretty much grounded down to a halt (thanks to no coding help and a really stupid ass rule at DieHard Wolfers forums about 3rd party emails...), I'm actually considering porting ICD-Lizard to Zdoom. But before I get into any coding, I want to ask some questions.

1.Which weapons should I put in the Zdoom version?

2.Can someone direct me to some easy-to-understand tutorials for DECORATE weapons/enemies?

3.Should I add in new enemies (there definately will be one new one) or keep the Doom monsters?

I'll be talking about some more stuff in the Development Journal, so right now just give me some ideas.
Last edited by lizardcommando on Sat Mar 04, 2006 4:38, edited 1 time in total.
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Snarboo
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Post by Snarboo »

Oh man, awesome! I can't think of anything specific, other than adding the samuari sword, but could people submit weapons to the project? I really want to do weapons in a more abstract or cartoony style, like ICD-Lizard, after playing Killer7. I would try to keep anything submitted in the same general style.
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wildweasel
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Post by wildweasel »

1. Everything except the akimbos ought to be fine, really.
2. You'll find a wealth of information at the ZDoom Wiki, but it takes a bit of effort to find it.
3. By all means, bring back the ICD-Lizard enemies!
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lizardcommando
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Post by lizardcommando »

I'll be getting rid of half of the weapons and add in two completely new guns. I might make a seperate enemy pack, but it's a bit too early to tell. In fact, it might be a bit too early to tell if I will have the enemies back (aside from the secret enemy)
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