
What seems to be happening is the sky is bleeding through. It is worse at the other end of that area cuz you can see all the sectors with a lower floor height down through that line.
Here are my specs
WinXP Home Edition
Service Pack 2
2.93 GHz Celeron
1 GB Ram
NVIDIA GeForce FX 550 with 256 Mb ram
Compaq FS7600 Monitor
All Drivers are up to date. Just did that 2 weeks ago.
Now here is an edited version of the wad in question. I moved the start spot to the area I'm concerned with. While doing that I did not see anything that might be wrong with the mapping of that area.
http://us.share.geocities.com/big_lumpy ... ugtest.zip
I know it's geocities but it's the only place I could think of to upload. If the link doesn't work I could e-mail it directly to you.Also here is how I have GZDoom set-up graphically.
Render - OpenGL
Resolution - 1280 / 1024
V-Sync - On
Render Mode - Quality
Shaders - On
Depth Fog - On
Contrast - On
Textures Enabled - Yes
Texture Filter - None
Anisotrope Filter - 16x
Texture Format - RGBA8
High-Res Textures - Yes
Precache GL Textures - Yes
Also on a side not. With the original wad file GZDoom had to build the nodes. The one I linked to does not need them built, but the problem still persists in it also. Now no matter what resolution I set it to the problem doesn't go away. The only way to stop it is to switch to software mode. Also here is the log file.
Code: Select all
Linedefs 902 and 875 share endpoints.
Linedefs 3015 and 3001 share endpoints.
Linedefs 3251 and 3247 share endpoints.
Linedefs 5651 and 3929 share endpoints.
Sidedef 1553 (linedef 902) incomplete (Length = 0.000000 of 2.000000)
Sidedef 4936 (linedef 3015) incomplete (Length = 0.000000 of 2.000000)
Sidedef 5276 (linedef 3251) incomplete (Length = 0.000000 of 2.000000)
Sidedef 9427 (linedef 5651) incomplete (Length = 0.000000 of 765.016357)
Sidedef 9428 (linedef 5651) incomplete (Length = 0.000000 of 765.016357)
5 missing segs counted