Nash wrote:What does this +activatable flag do?
Well, the kind of things I have in mind (and what Solarsnowfall has already done) is particle and other special effects using decorate actors and sprites - although I'm sure a lot more could be done (eg a damaging item, like whirling blades or something, that can be switched on and off).
Imagine a looping spawn state that spits out little projectiles in random directions and maybe plays a sound too, but which can be switched on and off. I know something similar can be achieved with a script a lot of the time, but a well set up DECORATE item can easily be placed in a map, any map, and left to get on with it.
I'm deliberately not giving too much detail as to what Solarsnowfall has done because I don't want to steal his thunder, but he has produced some very pretty looking effects and this feature would help with them.