A_Railattack angle

Moderator: Graf Zahl

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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

A_Railattack angle

Post by Alter »

I want A_Railattack with angle so it would look like this
A_RailAttack(100,0,1,"FF 00 00"," FF 00 00",0,45(angle)) it would be cool feature
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Tormentor667
Stronghold Team
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Post by Tormentor667 »

Small question offtopic: Is there already a offset for the reailattack so it doesn't always spawn at the same height?
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ellmo
DRD Team Admin (Inactive)
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Re: A_Railattack angle

Post by ellmo »

alterworldruler wrote:I want (...)
What kind of request is that supposed to be?
I want you to be a bit more polite...
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Graf Zahl
GZDoom Developer
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Post by Graf Zahl »

Tormentor667 wrote:Small question offtopic: Is there already a offset for the reailattack so it doesn't always spawn at the same height?

No. And since Randy hasn't even added the colored rail effect to ZDoom it has to wait. I don't want to create an incompatible mess.
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DoomRater
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Post by DoomRater »

I'd just like it if angle would be added to hitscans as well (on TOP of the spread) so that shotgun blasts can be made less accurate. I think Rage Wars's Street Sweeper does this.
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