GZDoom needs WIKI

Moderator: Graf Zahl

User avatar
Tormentor667
Stronghold Team
Posts: 3555
Joined: Sun Nov 13, 2005 23:15
Location: Germany
Contact:

GZDoom needs WIKI

Post by Tormentor667 »

...for all the new features of GZDoom that enhance the original ZDoom!
Jin
Posts: 20
Joined: Sun Jan 01, 2006 22:16
Location: Ontario, Canada
Contact:

Post by Jin »

I don't really see a point, it doesn't have THAT many new documentable features. I think it's best left either the way it is already, in the Documentation thread, or creating a GZDoom page on the ZDoom wiki and adding to that. Or both.
User avatar
Hobbs
Posts: 61
Joined: Sun Aug 07, 2005 22:15

Post by Hobbs »

GZDoom needs some sort of non-forum documentation. The rather small bit Graf has right now doesnt cut it, and the rest of it is here (and not supar easy to find either).
Jin
Posts: 20
Joined: Sun Jan 01, 2006 22:16
Location: Ontario, Canada
Contact:

Post by Jin »

So then why not go with the second suggestion? Create a page on the ZDoom wiki for GZDoom. It is a derivitive, after all. The same was done with the Community Build AFAICT.
User avatar
Tormentor667
Stronghold Team
Posts: 3555
Joined: Sun Nov 13, 2005 23:15
Location: Germany
Contact:

Post by Tormentor667 »

Jin wrote:I don't really see a point, it doesn't have THAT many new documentable features. I think it's best left either the way it is already, in the Documentation thread, or creating a GZDoom page on the ZDoom wiki and adding to that. Or both.
The point is, not it isn't that much but it WILL increase in a certain time, and the more stuff we have to add to a wiki, the harder it will get, so lets start right now, when things are still easy to handle!
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

You have to ask Grubber whether he is willing to install a Wiki on this site. I really can't do much here. Alternatively you can ask Randy whether he minds if you added a GZDoom subsection there.
User avatar
Paul
DRD Team Admin (Inactive)
Posts: 1058
Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom
Contact:

Post by Paul »

Graf Zahl wrote:You have to ask Grubber whether he is willing to install a Wiki on this site. I really can't do much here. Alternatively you can ask Randy whether he minds if you added a GZDoom subsection there.
Did he mind the unoficial community build area of the wiki?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

It's also a question of traffic. The current unofficial section is not particularly well optimized and only a few pages with rough outlines In the long term this will inevitably be more.
dax13
Posts: 6
Joined: Sat Mar 04, 2006 16:54
Contact:

Post by dax13 »

I think gzdoom needs really a WIKI... like zdoom...
for e.g

for Decorate special questions
for Doom Legacy implemented special functions etc...
If it is something normal like ACS(LowerTo...)stuff just make links to the zdoom WIKI
User avatar
TheDarkArchon
Posts: 1000
Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
Contact:

Post by TheDarkArchon »

Both can be answered on the respective wikis so no.
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

There really isn't that much additional documentation for GZdoom ATM. Is it really that hard to copy and paste the relevant parts of the Documentation thread into a few text files or something and save them on your HD. Then you don't need to visit the forum every time you want to check your reference. That's all I've done and, frankly, I find it easier than online documentation anyway.
User avatar
MartinHowe
Posts: 154
Joined: Tue Aug 30, 2005 22:07
Location: East Suffolk (UK)

Post by MartinHowe »

It's a matter of personal taste. I would find a Wiki or similar page specifically about GZDoom features, structured in the same way as the main page, quite helpful.

Of course, what would really be nice is the main ZDoom Wiki pages and entries to include all GZDoom features, but in another coloured text or something, since GZDoom is a true superset of ZDoom anyway. I mean, seriously, what would anybody whose GL hardware & drivers work OK need Vanilla ZDoom for anyway, other than as the seed to grow GZDoom from?

For me, GZDoom has effectively become the "true" ZDoom anyway. And it is actively supported and gets updated more than once every three years :P
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

MartinHowe wrote: Of course, what would really be nice is the main ZDoom Wiki pages and entries to include all GZDoom features, but in another coloured text or something, since GZDoom is a true superset of ZDoom anyway.
You have to ask Randy. If he doesn't mind I'll add the few new features.
I mean, seriously, what would anybody whose GL hardware & drivers work OK need Vanilla ZDoom for anyway, other than as the seed to grow GZDoom from?
Strangely enough these people exist (as well as ones who still use the DOS EXE...)
For me, GZDoom has effectively become the "true" ZDoom anyway. And it is actively supported and gets updated more than once every three years
Ok, I am probably not the right person to say this but I also have completely stopped using ZDoom for anything by now. 2.0.97 and 98 are far too buggy for my taste (Strife isn't even playable anymore with these versions.) so I added the 'true software mode' setting to GZDoom in order to have a less buggy engine that runs in normal software mode without GL data.
User avatar
MartinHowe
Posts: 154
Joined: Tue Aug 30, 2005 22:07
Location: East Suffolk (UK)

Post by MartinHowe »

Graf Zahl wrote:Strangely enough these people exist (as well as ones who still use the DOS EXE...)
:shock: Hmm... where are they (legally) getting DOS from and why are they still using it :?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

They use it because for them it's the way Doom is supposed to be played. Some people are so utterly fundamentalist that it defies belief.
Locked

Return to “Closed Feature Suggestions”