[WRW must be fixed]WRW Won't work with GZDoom

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
stx
Posts: 25
Joined: Sun Jan 01, 2006 12:46

[WRW must be fixed]WRW Won't work with GZDoom

Post by stx »

Title says all.


When I run GZDoom w/ WRW.Wad, It tells me something about the decorate script and labels and krap..

This must be fixed!111
User avatar
BetaSword
Posts: 132
Joined: Thu Sep 01, 2005 0:01

Post by BetaSword »

I do believe this has been addressed before, and has been determined to be a problem on the WRW's part, not GZDoom. Though I can't find that thread for the life of me, even with search... Gah.

But yeah. It's the WRW, not GZDoom that's causing problems.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

1) Post a little more coherent reports. I'm quite tempted to ignore this based on the way you phrased it.
2) The WRW incompatibility is a known issue due to a change in specifications which won't get reverted. If the WRW doesn't adjust it won't run with GZDoom.
User avatar
Paul
DRD Team Admin (Inactive)
Posts: 1058
Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom
Contact:

Re: [WRW must be fixed]WRW Won't work with GZDoom

Post by Paul »

stx wrote:Title says all.


When I run GZDoom w/ WRW.Wad, It tells me something about the decorate script and labels and krap..

This must be fixed!111
:nope:
I'm quite tempted to delete the entire thread, but listen:
Post the entire error message. And please be logical next time. Also, like Graf and Beta said, this is very likely the WRW's fault, not Gzdoom's, so better ask for help in the WRW thread at zdoom.org (and report the incompatibility).
User avatar
TheDarkArchon
Posts: 1000
Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
Contact:

Post by TheDarkArchon »

The problem is the Chi Gem which needs to inherit from CustomInventory rather than Inventory. That's all.
Locked

Return to “Closed Bugs”