If a patch/image has a negative size, it generates an error mesage in ZDoom, but crashes in GZDoom, with no crash log.
This renders some mods, namely WolfenDoom unfinishable...
More info here...
[fixed] Negative sized patches crash game...
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I just DL'd the Original missions and it seems to exhibit the problem. For me, GZDoom crashes as soon as I try to start a new game.
When playing with 96x, the console reports some of the player sprites as being wrong, and when fighting Hans Grosse I get on-screen messages about non-positive sprites when he attacks.
When playing with 96x, the console reports some of the player sprites as being wrong, and when fighting Hans Grosse I get on-screen messages about non-positive sprites when he attacks.
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It's 'original.wad'... Not available on the idgames site, I don't think...
This attached zipped .wad reproduces the bug... Just summon a baron of hell and wait for his firing state.
This attached zipped .wad reproduces the bug... Just summon a baron of hell and wait for his firing state.
- Attachments
-
- error.zip
- Zipped .wad of invalid sprites...
- (220 Bytes) Downloaded 52 times
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