The detail mode option resizes the display but does not scale.
So if you have chosen double horizontal then the viewable area is shifted to fill ony the left half of the screen while the rest is filled with void.
The same happens with double vertical except its shifted to the top half of the screen.
Both these setting mess up the weapon placement.
Seeing as this setting has little use, why not just disable it for the GL renderer.
And just incase this is a graphics card related thing, my system is:
AMD 1600+ ~1400 mhz
GeForce FX5700LE
512mb RAM
[fixed][0.9.3] Detail mode does strange things
Moderator: Graf Zahl
- Psycho Siggi
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- Hobbs
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That feature has never worked right for me. Even in software mode it royally fucks up the automap when set to anything but the regular. In ZDoomGL it just screwed up the screen. I never have touched it in GZDoom (or 96x for that matter I think).
Last edited by Hobbs on Sat Sep 03, 2005 18:04, edited 1 time in total.
- Psycho Siggi
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- Graf Zahl
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