[fixed][0.9.3] Detail mode does strange things

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
Psycho Siggi
Posts: 96
Joined: Thu Jul 07, 2005 19:45
Location: South Africa

[fixed][0.9.3] Detail mode does strange things

Post by Psycho Siggi »

The detail mode option resizes the display but does not scale.
So if you have chosen double horizontal then the viewable area is shifted to fill ony the left half of the screen while the rest is filled with void.
The same happens with double vertical except its shifted to the top half of the screen.
Both these setting mess up the weapon placement.

Seeing as this setting has little use, why not just disable it for the GL renderer.


And just incase this is a graphics card related thing, my system is:
AMD 1600+ ~1400 mhz
GeForce FX5700LE
512mb RAM
User avatar
Hobbs
Posts: 61
Joined: Sun Aug 07, 2005 22:15

Post by Hobbs »

That feature has never worked right for me. Even in software mode it royally fucks up the automap when set to anything but the regular. In ZDoomGL it just screwed up the screen. I never have touched it in GZDoom (or 96x for that matter I think).
Last edited by Hobbs on Sat Sep 03, 2005 18:04, edited 1 time in total.
User avatar
Psycho Siggi
Posts: 96
Joined: Thu Jul 07, 2005 19:45
Location: South Africa

Post by Psycho Siggi »

I changed it by accident actually.
I've never had a use for this feature since I traded in my 486...
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

I never thought it would do anything. Fixed.

It's utterly useless indeed - even in software mode.
Locked

Return to “Closed Bugs”