Editing - Actor hits top of swimmable 3D floor?
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- MartinHowe
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Editing - Actor hits top of swimmable 3D floor?
I have a pool of liquid currently using BOOM style fake floors so that the player and other actors can fall into or hide in the pool. I need to run a script when an actor hits the liquid surface. With a fake floor, it's simple - use an ACTOR HITS FAKE FLOOR thing (9989).
Now, when I convert the map to use true 3D swimmable floors (type 2) the entire pool looks much better; the problem is that there's no event trigger thing to start the script; i.e., there is no such "thing" as ACTOR HITS TOP OF SWIMMABLE 3D FLOOR.
As it happens, I have a hack for it in this particular circumstance; however, is there a "proper" way to do it, so that it will work in all cases? If not, will there ever be? (For example an ACTOR IN SECTOR CROSSES THROUGH Z-HEIGHT OF THING thing).
Now, when I convert the map to use true 3D swimmable floors (type 2) the entire pool looks much better; the problem is that there's no event trigger thing to start the script; i.e., there is no such "thing" as ACTOR HITS TOP OF SWIMMABLE 3D FLOOR.
As it happens, I have a hack for it in this particular circumstance; however, is there a "proper" way to do it, so that it will work in all cases? If not, will there ever be? (For example an ACTOR IN SECTOR CROSSES THROUGH Z-HEIGHT OF THING thing).
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Re: Editing - Actor hits top of swimmable 3D floor?
MartinHowe wrote: (For example an ACTOR IN SECTOR CROSSES THROUGH Z-HEIGHT OF THING thing).
Actually, that's an interesting idea. I found the sector action stuff quite limiting from time to time. I'll see that I can add that for the next version.
- MartinHowe
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Re: Editing - Actor hits top of swimmable 3D floor?
Graf Zahl wrote:Actually, that's an interesting idea. I found the sector action stuff quite limiting from time to time. I'll see that I can add that for the next version.MartinHowe wrote: (For example an ACTOR IN SECTOR CROSSES THROUGH Z-HEIGHT OF THING thing).


- chopkinsca
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I apologize for bumping this, but I'm wondering what has been made of this? Currently a problem I have would easily be solved if the player (edit: actor) enters/exits a sector things transfered to 3d floors. If nothing can be done, I'll work something out, just thought I'd ask without making another topic when this one asked the same thing (except 2 months ago).
- Phobus
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Re: Editing - Actor hits top of swimmable 3D floor?
That would make my platform maps alot easier (for when you fall at least).MartinHowe wrote: (For example an ACTOR IN SECTOR CROSSES THROUGH Z-HEIGHT OF THING thing).
- chopkinsca
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