Weapon View Kick

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wildweasel
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Weapon View Kick

Post by wildweasel »

I'd like to see a view kick option for Decorate weapons added - functionally, it'd work much like it does in EDGE. By setting a variable at the top of the weapon before the states, the player's view angle will be kicked upward by the number of degrees specified (for example, if Weapon.ViewKick is at 10, then the player's view gets kicked upward by 10 degrees). Decimals should be supported as well.

The view kick will respond only when the code encounters A_FireBullets, A_FireCustomMissile, A_FireRailgun, and A_ThrowGrenade attacks.
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TheDarkArchon
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Post by TheDarkArchon »

Don't forget Weapon.AltViewKick. I definitely would have use for this.
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Deathsong12
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Post by Deathsong12 »

I think it would be better implemented as a codepointer, so, say, the Multi-Projectile weapom could have a range of kicks, and it wouldn't be tied to specific codepointers.
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Epoch
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Post by Epoch »

This would be very interesting, and could add some difficulty to aiming with very fast weapons, even if they're accurate.
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