[not a bug]Light size cvars shouldn't affect placed lights

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Moderator: Graf Zahl

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SlayeR
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[not a bug]Light size cvars shouldn't affect placed lights

Post by SlayeR »

The topic says it all pretty much. I'm making a gzdoom map with placed lights, and if the 'light size' or 'light intensity' values are changed it can make the map look different than intended.
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Graf Zahl
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Post by Graf Zahl »

I won't change this. It gives the end user some control over the lights. Not everybody has high end machines that handle larger amounts of lights well. Just assume a size of 1 as default.
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