If I load up lights.wad and a wad that uses certain scripting effects gzdoom crashes HARD it spits out a blast of ear splitting static, bluescreens for a split second then restarts the computer.
Near as I can tell it happens whenever a script changes lighting colors. It happens in Daedalus during the decontamination sequence in the engine room airlock and in TNT1 when you hit the switch on the horde-of-cyberdemons-and-spidermasterminds-killing-machine.
If I don't use lights.wad it doesn't happen.
XP sp 2, gzdoom 1-0-04
I think all my lighting settings are default.
[unable to reproduce/duplicate?]staticy death crash of doom
Moderator: Graf Zahl
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Wierd, I just had it happen again in daedalus - this time in the engine core after the fire's been put out. And this time I didn't have lights.wad loaded. I just beat TNT1 with no problems though.
This sucks. I like gzdoom. All the niceness of zdoom + the prettiness.
Now that I think of it, I think I started out without lights.wad. And then ran for a while (on the same savegame) with it. Could that have affected it?
Any ideas on how to pin this down?
EDIT: Hmm I can't seem to reproduce that one. Nothing worse than a sporadic crash.
This sucks. I like gzdoom. All the niceness of zdoom + the prettiness.
Now that I think of it, I think I started out without lights.wad. And then ran for a while (on the same savegame) with it. Could that have affected it?
Any ideas on how to pin this down?
EDIT: Hmm I can't seem to reproduce that one. Nothing worse than a sporadic crash.
- Graf Zahl
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This sounds suspiciously like
http://forum.zdoom.org/potato.php?t=7893
and since I have full access to ZDoom as well I'll file this as a duplicate. But this is quite some elusive bug. So far neither Randy nor I have an idea what is happening. Randy has made quite a lot memory management related changes so maybe it gets fixed by those. Right now there's nothing I can do though without more detailed information (like a crash log for example.)
http://forum.zdoom.org/potato.php?t=7893
and since I have full access to ZDoom as well I'll file this as a duplicate. But this is quite some elusive bug. So far neither Randy nor I have an idea what is happening. Randy has made quite a lot memory management related changes so maybe it gets fixed by those. Right now there's nothing I can do though without more detailed information (like a crash log for example.)
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- Joined: Tue May 09, 2006 0:11