[fixed] Ceiling oddity
Moderator: Graf Zahl
- Psycho Siggi
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- Location: South Africa
[fixed] Ceiling oddity
It's easiest just to look at the screenshots.
When I stand underneath the middle sector, its ceiling seems to disapear under the ceiling of the surrounding sector.
http://img138.imageshack.us/img138/6097/doom00038jx.png
http://img133.imageshack.us/img133/8857/doom00044ng.png
It's map 32 of plutonia.wad
When I stand underneath the middle sector, its ceiling seems to disapear under the ceiling of the surrounding sector.
http://img138.imageshack.us/img138/6097/doom00038jx.png
http://img133.imageshack.us/img133/8857/doom00044ng.png
It's map 32 of plutonia.wad
- Enjay
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Strange, I've tried and tried, but I can't seem to reproduce this. Would I be right in saying at the location where you took this, right behind you would be the corrupted MAP01 area with arch-viles standing on what was the multi-player plasma gun pillar in the original MAP01?
Oh, and as an aside, I noticed when testing this that 1.0.08 reports itself as 1.0.07 at the console.
Oh, and as an aside, I noticed when testing this that 1.0.08 reports itself as 1.0.07 at the console.
- Psycho Siggi
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Yes, that's the right place.Enjay wrote:Would I be right in saying at the location where you took this, right behind you would be the corrupted MAP01 area with arch-viles standing on what was the multi-player plasma gun pillar in the original MAP01?
It happens everytime here for me. I'd give the co-ordinates if I could remember how to get them.
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- Psycho Siggi
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- Graf Zahl
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- Psycho Siggi
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- Graf Zahl
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I'll have to investigate. Something's not right with the nodes in there. It happens for me, too, when I build nodes with GLBSP. It's not the first map where I encountered problems. If you look at that part of the map you will see an improperly placed linedef intersecting the inner sector. That seems to screw up the BSP.
- Graf Zahl
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- Psycho Siggi
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