[can't be done]Option to turn off sprite clipping completely

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Eriance
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[can't be done]Option to turn off sprite clipping completely

Post by Eriance »

With sprite clipping on GL mode, a ot of the bigger monsters are cut off when they die. Some monsters in my wad, which has a low attack sprite gets part of the sprite cut off. Raising the sprite is no an option because it would push the monster into the air. GL needs an option to turn off the sprite clipping completely.

So see what I mean, here's a screeshot. The Black maulitaur gets the hammer and part of his leg cut off by the floor.

Image
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Graf Zahl
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Post by Graf Zahl »

Can't be done due to the z-Buffer. If there was a simple method I'd have done it long ago.
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Shinjanji
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Post by Shinjanji »

It would be nice to have this feature, though my rather limited pallete of hack suggestions all have very noticeable and very easily triggered side-effects... Would be nice to have the option, though (like pushing the floor farther back than sprites, but I'm guessing that floor/ceiling polygons and wall polygons aren't differentiated)
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Graf Zahl
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Post by Graf Zahl »

A z-buffer doesn't work that way. Everything has to fit together or you get hideous visual artifacts.
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Tormentor667
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Post by Tormentor667 »

Graf Zahl wrote:A z-buffer doesn't work that way. Everything has to fit together or you get hideous visual artifacts.
Is there no way to display sprites partially independent from the level structure in this case to make it possible?
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Graf Zahl
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Post by Graf Zahl »

I'd have to do all clipping manually and that's something I don't want to do because it would be a throwback to the software renderer.

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