[Won't change]FSGLOBAL + Hexen= Not working.

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Marty Kirra
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[Won't change]FSGLOBAL + Hexen= Not working.

Post by Marty Kirra »

Is there a way to get FSGlobal to support Hexen? Now, I know it's because of Hexen's levels including a 12-byte header, but I really wish there was a way to add custom weapons that replace starting weapons without having to include the first map. Basicly, if one were to include the map without the 12-byte header, it'd work, so warping makes you start off with normal default weapons. Is there anyway around this?
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Graf Zahl
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Post by Graf Zahl »

The next version will have global ACS support so FSGLOBAL is to be considered deprecated from now on.
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TheDarkArchon
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Post by TheDarkArchon »

Horray.

But anyway, isn't checking for just the presence of anything in the header to determine pre-existing FraggleScripts a bit daft? Wouldn't it be wiser to check for "[level info]" and "[scripts]". The 12-byte header in Hexen's levels is version info.
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Graf Zahl
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Post by Graf Zahl »

Does the word 'deprecated' mean anything to you?

To make it short, I won't invest any work here. I added this feature so I could change the default inventory of some PWADs I modified myself. It was never meant to be a universal means to set up the needs for weapon mods.
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BlazingPhoenix
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Post by BlazingPhoenix »

Global ACS support what does that mean? FSGLOBAL will be able to have ACS funtions in there? :D
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Post by AFADoomer »

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