In a recent session of GZDoom while testing out some weapons on the Monster Resource Wad, I noticed that at a certain distance from the wall, the dynamic lights of the standard bullet puff visibly jump left and create a copy at distances of roughly 128-256 mappixels (I didn't bother to count) the only things copied are the lights, the puffs remain in place. The copies disappear the closer you get to the wall. I'm not sure whether this consistently happens on all maps or just this one, but it seems to be a rendering error.
Some reference images:
Dynamic lights jumping left
Moderator: Graf Zahl
- Epoch
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Dynamic lights jumping left
- Attachments
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- Maximum distance, with several copies visible
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- DOOM0027.gif (75.22 KiB) Viewed 1627 times
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- DOOM0028.gif (100.6 KiB) Viewed 1627 times
Last edited by Epoch on Fri Apr 14, 2006 14:29, edited 1 time in total.
- Epoch
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Confirmed: it's level specific, but this may mean that something is wrong with the architecture of the level. I'm not absolutely sure what I'm talking about here, but it seems to me that the repetition of the small switch boxes in a single sector is causing the geometry of that sector to screw up and split improperly. I will attempt to document some other occurences if I am able to find them.
EDIT: In case I wasn't clear, I believe that the notes are being built incorrectly, or something similarly bizarre. Alternately, it may be that the sheer wall length is causing this incident.
EDIT: In case I wasn't clear, I believe that the notes are being built incorrectly, or something similarly bizarre. Alternately, it may be that the sheer wall length is causing this incident.
- Graf Zahl
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- Epoch
- Posts: 69
- Joined: Sat Nov 05, 2005 14:38
- Location: Somewhere
Actually, just a few minutes ago I was playing another level when I noticed this same occurence. It is definitely connected to very long walls (>2000 pixels, or similarly large). I'll try to make a demo level, but it may be another ATI bug. It's strange that it only happens with the original bullet puff things, custom puffs don't have this problem.
EDIT: it's definitely a rendering error. Try playing NUTS with the no monsters flag on, you might see something similar. If you don't, it's probably something wrong with my graphics card. It only seems to work on walls placed parallel to the grid, and not at irregular angles.
EDIT: it's definitely a rendering error. Try playing NUTS with the no monsters flag on, you might see something similar. If you don't, it's probably something wrong with my graphics card. It only seems to work on walls placed parallel to the grid, and not at irregular angles.
- TheDarkArchon
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- Graf Zahl
- GZDoom Developer
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- Graf Zahl
- GZDoom Developer
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- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
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