Thread titles should be self explanatory.
In case you need some files to test this behaviour with, here are a few you can use:
http://nash.wanzafran.com/2modelsmap.zip
http://nash.wanzafran.com/modeltest.zip
Though I'd recommend the first file though. Summon the flashlight model, then stand on the the centre of the flashlight, and look down completely. The model will disappear.
[fixed] Disappearing models
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- Nash
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I'm curious about that reason. For my TC, which is completely non-doom like models fit very well and I intend on making them an active part of the game, not an "omg modulz feature!!1". Indeed models don't fit in doom, they do in my projectI suppose it also defeats one of the main reasons that people want to include models.

@Nash-I was actually testing a plaing 3d model-bridge I made and looking down indeed scared the shit out of me (it's a model, with invisible 3d floors making up the lacking colision).
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All I meant was is that one of the "advantages" of models is that as your view changes you view the model from an appropriate angle - versus the much maligned "paper sprites" or leaning sprites of other ports. If you can't see the models from above, then a great deal of that reason has vanished - just like the model 

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