[fixed]changemap hang in 1.0.14

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Enjay
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[fixed]changemap hang in 1.0.14

Post by Enjay »

If you use changemap mapXX when you are already on mapXX GZdoom will hang, requiring an alt-tab/ctrl-alt-del to get out. I think it maybe only happens with hub maps. I couldn't get the hang in Doom2, but it happened reliably on map02 of Hexen and a map for Doom2 that was part of a hub.

OK, so I know the obvious answer is "don't do that" but I did it by accident.
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Post by Graf Zahl »

I think next time I'll upgrade ZDoom's SVN I playtest the new code more thoroughly myself...
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Post by Enjay »

Aww shit. This doesn't just happen with the console command, it totally breaks HUBs when you revist them. That screws over my plans for editing this week. :banghead:

Also, don't know if it's related or not, I got this when I warped to a level in a hub (map06) and then walked over an exit line to take me to another level in the hub (map04). I think it might be different because this is not a repeat visit to the map. The new map (04) appears in view and then GZDoom crashes. However, visiting map04 by the other way in (from map03 - also in the hub) no crash happens.
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Post by Graf Zahl »

The bug is fixed in SVN revision 200. However, due to some changes Randy made I will need a little time to adjust so before tomorrow evening I won't be able to upload a fixed version.
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Post by Enjay »

Oh, OK, well tomorrow evening is a quick fix at least. I can do some preparatory work and just avoid skipping around in hubs until then. Was the crash related? I just checked and it didn't happen with 1.0.13.
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Post by Graf Zahl »

It had to do with Randy's inventory rewrite for Coop.
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Post by Enjay »

OK, thanks.

If it's any consolation, I've done my damnedest to try all the things that would previously reliably get the DevIL crash and I have not managed to make it happen. So hopefully that one has been put to bed too.
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Post by Graf Zahl »

At least some good news. ;)
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