[linux][compilation] missing gl_texture.h

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ducon
Posts: 3
Joined: Sun Jun 25, 2006 16:08

[linux][compilation] missing gl_texture.h

Post by ducon »

Hi,

I compiled ZDoom 2.1.1 and got it running, so I tried GZDoom 1.0.16.
The compilation process stops here:

Code: Select all

g++ src/sdl/glstubs.cpp -MM -pipe -Wall -Wno-unused -O2 -fomit-frame-pointer -DHAVE_FILELENGTH -D__forceinline=inline -Izlib -IFLAC `sdl-config --cflags` -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNEED_STRUPR -Isrc/ -Isrc/g_doom/ -Isrc/g_heretic/ -Isrc/g_hexen/ -Isrc/g_raven/ -Isrc/g_shared/ -Isrc/g_strife/ -Isrc/oplsynth/ -Isrc/sound/ -Isrc/sdl/ -DUSEASM=1 -DNDEBUG -MT "releaseobj/glstubs.o releaseobj/glstubs.d" -MF releaseobj/glstubs.d
src/sdl/glstubs.cpp:3:24: error: gl_texture.h: Aucun fichier ou répertoire de ce type
make: *** [releaseobj/glstubs.d] Erreur 1
What is gl_texture.h? Is it supposed to be included in the GZDoom source code or is it an external development library?
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Graf Zahl
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Post by Graf Zahl »

You are missing -Isrc/gl/

But the GL renderer won't work with Linux anyway because there's no initialization code for it.
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ducon
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Joined: Sun Jun 25, 2006 16:08

Post by ducon »

OK, now it stops here:

Code: Select all

make[1]: entrant dans le répertoire « .........../gzdoom.1.0.16 »
g++ -c -pipe -Wall -Wno-unused -O2 -fomit-frame-pointer -DHAVE_FILELENGTH -D__forceinline=inline -Izlib -IFLAC `sdl-config --cflags` -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNEED_STRUPR -Isrc/ -Isrc/g_doom/ -Isrc/g_heretic/ -Isrc/g_hexen/ -Isrc/g_raven/ -Isrc/g_shared/ -Isrc/g_strife/ -Isrc/oplsynth/ -Isrc/sound/ -Isrc/sdl/ -DUSEASM=1 -DNDEBUG -o releaseobj/glstubs.o -c
g++: no input files
make[1]: *** [releaseobj/glstubs.o] Erreur 1
make[1]: quittant le répertoire « .........../gzdoom.1.0.16 »
make: *** [deps] Erreur 2
Get ready, you GL guru coder for Linux.
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