Vile Flesh, Legacy version

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Jive
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Vile Flesh, Legacy version

Post by Jive »

May I expect a compatibilty with my conversion for Doom Legacy of Vile Flesh?
It's one of the very rare megawad full of Legacy features, and it's said to me that it's pleasant.

You can have it here:
http://doomwadstation.com/dlw/Best_of_1.html#vile

dehacked, fragglescript, 3dfloors, 3D lightings, boom features, etc...

:oops:
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Static and dynamic lightings
Static and dynamic lightings
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Graf Zahl
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Post by Graf Zahl »

Anything that doesn't work properly aside from bugs in the maps?

Please don't mention setcorona. I won't try to emulate that.
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Paul
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Post by Paul »

Please don't mention setcorona. I won't try to emulate that.
Really? I was about to feature-suggest lens flares in Gzdoom.
;)
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Graf Zahl
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Post by Graf Zahl »

setcorona is not about lens flares. It's about hacking Legacy's shitty light definitions.
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Jive
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Post by Jive »

Legacy's shitty light definitions....
Muhahaha!!!

Perhaps (or surely, if you're pleased to think like that), but setcorona is VERY useful and it's an amazing feature, like it's shown on my screenshot!!!
That said, if you have another way to obtain what I obtained with setcorona, i'm listening carefully...

And about lens flares: yes, I want them (but not too much, if possible)
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Graf Zahl
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Post by Graf Zahl »

setcorona is an utterly shitty way to define lights. Where's the ability to assign lights to other objects aside from the few that happen to have one? It's limited and crude. You don't code stuff like that into an executable and then offer only hackish means to alter it. This is worse than Dehacked.

If you want to define lights you best take a look in the documentation thread.
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Jive
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Post by Jive »

I'm currently deeply in it, and I study the different ways to use GZDoom...
It could be amazing to adapt VF.
I must think about it.
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