[fixed]Stretchy sprites
Moderator: Graf Zahl
- Cutmanmike
- Posts: 482
- Joined: Sat Sep 03, 2005 23:34
[fixed]Stretchy sprites
I have no idea why this is happening. It seems when every sprite for the first time is drawn, it has to stretch itself to the right size. Hard to explain. After that frame and sprite has stretched once it won't happen again.
- Graf Zahl
- GZDoom Developer
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- Graf Zahl
- GZDoom Developer
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- Joined: Wed Jul 20, 2005 9:48
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- Cutmanmike
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- Graf Zahl
- GZDoom Developer
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- Graf Zahl
- GZDoom Developer
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- Joined: Wed Jul 20, 2005 9:48
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I also noticed something when the game was drawing things for the first time: On my laptop gzDoom is extremely slow (takes about two seconds to move down one menu option...). zDoom works fine there, so I wanted to test gzDoom - but obviously forgot about the crappy graphics-chip.
Everything is rendered flipped by 180° for a few seconds. As it first was only the menu background picture, I thought that maybe the doom pictures are saved this way just as several (old?) picture formats sometimes do. But the game is also rendered upside down for a few seconds before the engine switches it to normal.
I wonder if this is neccessary. Having a fast pc and a good gfx-card surely solves the "problem" but perhaps this could be a thing were the renderer can be improved? I just thought, I'd mention it. This was yesterday with the old version.
In 0.9.4. you've forgot the right key again on 'boom colormap cycling'. It is only possible to cycle using the left key.
Everything is rendered flipped by 180° for a few seconds. As it first was only the menu background picture, I thought that maybe the doom pictures are saved this way just as several (old?) picture formats sometimes do. But the game is also rendered upside down for a few seconds before the engine switches it to normal.
I wonder if this is neccessary. Having a fast pc and a good gfx-card surely solves the "problem" but perhaps this could be a thing were the renderer can be improved? I just thought, I'd mention it. This was yesterday with the old version.
In 0.9.4. you've forgot the right key again on 'boom colormap cycling'. It is only possible to cycle using the left key.
- Graf Zahl
- GZDoom Developer
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That doesn't happen for me. But considering the slow speed on yor laptop I'd guess that it doesn't have hardware acceleratiom but doesn't report this properly.V-man wrote:I also noticed something when the game was drawing things for the first time: On my laptop gzDoom is extremely slow (takes about two seconds to move down one menu option...). zDoom works fine there, so I wanted to test gzDoom - but obviously forgot about the crappy graphics-chip.
Everything is rendered flipped by 180° for a few seconds. As it first was only the menu background picture, I thought that maybe the doom pictures are saved this way just as several (old?) picture formats sometimes do. But the game is also rendered upside down for a few seconds before the engine switches it to normal.
I have no idea what is happening there so I can't fix it.I wonder if this is neccessary. Having a fast pc and a good gfx-card surely solves the "problem" but perhaps this could be a thing were the renderer can be improved? I just thought, I'd mention it. This was yesterday with the old version.
fixed.-In 0.9.4. you've forgot the right key again on 'boom colormap cycling'. It is only possible to cycle using the left key.
- Cutmanmike
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- Graf Zahl
- GZDoom Developer
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- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Cutmanmike
- Posts: 482
- Joined: Sat Sep 03, 2005 23:34
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: