Review time!
Now, I feel like doing a serious review since, although this is a great weaponpack, there are MANY flaws that need addressing.
Fist - no replacement, but hey, who cares.
Lo Wang thing - it's interesting, maybe get rid of the soundbite since you're meant to be a marine, but whatever
Pistol - Well, it's the same as the Doom pistol, but this can't be fixed until ZDoom allows starting weapons to be edited. Maybe use dehacked to make it shoot quicker I suppose.
Akimbo Pistol - The animation is jerky, you've got bullet casings in the HUD sprite, remove these. Unnatural akimbo firing thing, and the sprite casings that pop out are too high and should be aligned so it looks more realistic. Also, it's WAAAY too accurate with every shot hitting, it needs to be quite inaccurate I'd say.
Revolver - Fine, but maybe a bit more inaccuracy with the hitscan shots.
Shotgun - Suppose it's fine, but get rid of the shell in the HUD sprite and lower the ejecting shell sprite that comes out of the player, if you know what i mean.
Double Barreled - Fine, heh.
RiotGun - Shells come out in front of you, high as usual o_O
Akimbo Uzis, baby - See double pistols, pretty much same thing to be said.
Assault Rifle - well, decorate can make it so the first shot isn't pin-point accurate, maybe you can make it so it doesn't do that.. er.. bullet casing improvements as usual.
Chaingun - Bullet casings, that be all
Dynamite! - Fine.
Dynamite, remote, yo - yar
Rocket Launcher - No fixes needed
Flamethrower - No fixes, dar
Rail/Laser Rifle - No sound from primary fire, like CT said.
FUCKING HELL GUN - er.. ow?
Yeah, it's pretty good.