+CeilingHugger/SpawnCeiling issue with 3D floors
Moderator: Graf Zahl
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+CeilingHugger/SpawnCeiling issue with 3D floors
There s slight issue with actuals that throw projectils that has +CeilingHugger and SpawnCeiling. Say there is a room with a 3D floor in the middle. When above the 3d floor, the projectils works just fine. However, when the attack is made under the 3d floor, the projectiles that is supposed to spawn on the underside of the 3D floor (which is now a ceiling to the floor below) spawns on the actual sectors ceiling instead of the lowerside of the 3d Floor. Can this be fixed?
- Graf Zahl
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- Eriance
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Graf Zahl wrote:I know and there's not much I can do about it. The ceilinghugger code is a mess that doesn't know anything about 3D floors and would need a complete rewrite to work properly.
Bummer. I assume a new variant of SpawnCeiling and Ceiling Hugger is not possible?
But I was wondering. Is there a property that can make the actor Rise up? The Bullet Puffs do that. If There was a property that causes the actor to rise up really fast, it shouldn't beed the spawn Ceiling and Ceiling hugger. I cant seem to find it in Zdoom Wiki, but that hasn't been updated for quite a while.
- Graf Zahl
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