Alert Monesters
Moderator: Graf Zahl
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Alert Monesters
Hi i wonder how to make alert monsters please don't send me to wiki becouse i don't understand there description please can someone send me a test map?
Happy for help
Happy for help
- Graf Zahl
- GZDoom Developer
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Re: Alert Monesters
I still do:Hell_Best wrote:please don't send me to wiki
http://www.zdoom.org/wiki/index.php?title=NoiseAlert
You have to understand the concepts behind it anyway in order to use it.
Please try to understand the documentation before continuously asking for things you can find yourself with a little searching.
- NeoHippo
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Re: Alert Monesters
Don't take Graf Zahl's abrupt answers too personal. It's his way, straight to the point.Hell_Best wrote:... becouse i don't understand there description ...
Happy for help

Just out of curiosity and no offense intended.
Why do you find it difficult to understand? Is it because of the technical matter of editing, or is it because of a language issue?
You certainly seem eager enough to get a grip on editing.
I hope you use either Doombuilder or Deepsea as your editor. SLADE, as far as I know, is still under development. And of course,
XWE as the lump manager.
The best way to learn anything about editing, is to take maps by other authors apart. Two maps come straight to mind:
1. LWM's map adessa.wad for ZDoom. This is shockfull of ZDoom goodies. I must admit, that this is my favorite.
Wonderful creepy atmosphere. Too bad, it's unfinished.
2. Enjay's Operation Overlord for GZDoom. You might want to play this one in GOD mode. This is one tough beach landing.
But, these are, by no means, the only excellent maps. There are too many to list them all here. Many threads here and in the
ZDoom forum deal with that. My point is, to learn, go through some maps. See what the author did and have the Wiki
open as a guide.
TAtL, tU, aE
- Enjay
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Re: Alert Monesters
Not to down XWE, because I like it too, but just to point out that if he does decide to use DeePsea as a map editor, he'd be as well to familiarise himself with its lump editing functions which probably have (slightly) more features than those of XWE. The only thing I am aware of the XWE does which DeePsea can't is set png offsets.NeoHippo wrote:I hope you use either Doombuilder or Deepsea as your editor. SLADE, as far as I know, is still under development. And of course,
XWE as the lump manager.
Oh, and thanks for the mention of my map.



A fast computer is probably just as important as god mode too BTW.

Too... many... smilies...

- Nash
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The GZDoom version of NJOL has better framerate than the old custom port version.
Just one thing; I had to turn off dynamic lights at the beach part, but after that I can turn it on again and play through smoothly.
In the custom port version, it was unplayable at all for me.
Athlon 2000 XP / 512 MB RAM / GeForce4 MX 440.
Just one thing; I had to turn off dynamic lights at the beach part, but after that I can turn it on again and play through smoothly.
In the custom port version, it was unplayable at all for me.
Athlon 2000 XP / 512 MB RAM / GeForce4 MX 440.
- Graf Zahl
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- Sir_Alien
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- Enjay
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- Enjay
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Your script is a (void) type. That means it needs something to activate it (eg, the player using a button). Change it to an open type
and it will run when you start the level.
Code: Select all
Script 1 OPEN
- Enjay
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