[1.0.19a] Sprite filtering issue

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Nuxius
Posts: 106
Joined: Fri Sep 02, 2005 9:15
Location: Texas

[1.0.19a] Sprite filtering issue

Post by Nuxius »

I have all of the filtering options turned off, yet in 1.19 (and 1.19a) it filters most sprites anyway. The title screen is also filtered; however, submenu text is not.

Graphics Card - GeForce 3
Attachments
GZDoom 1.18, how it should look
GZDoom 1.18, how it should look
gz118.png (135.59 KiB) Viewed 783 times
GZDoom 1.19(a), how it shouldn't look
GZDoom 1.19(a), how it shouldn't look
gz119.png (123.17 KiB) Viewed 784 times
lemonzest
Posts: 101
Joined: Wed Aug 31, 2005 19:03
Location: Nottingham, UK

Post by lemonzest »

also noticed, its annoying
CSonicGo
Posts: 39
Joined: Sun Apr 02, 2006 3:35

Post by CSonicGo »

not only is it annoying, it gets worse as you play.
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Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
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Post by Graf Zahl »

Fixed. Can you believe that the cause for this entire mess was a missing '>0' in one place because I had to change the return value for the function that checks for hires textures? :?
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Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

Stuff like that happens all the time. Damn humans.
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