[1.0.20] Words no more displayed on the screen

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Jive
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Post by Jive »

yes, we are half out ot topic, but the second part of my first message was about Massmouth and its stucked sprites...

I'm used to correct such bugs/errors and sometimes, when I like a lot the wad, to embed it a little bit here and there, with the author's approval, of course. So, if I find something wrong, I'll correct it.

Thank you for your good advise!

[Edited 3h30 later]
"I made a html file explaining what was done exactly. I'll put it on my site, and I'll come back here to give it to you. "

So, HERE is it
And HERE is the email sent to Cyb for the authorization.
Attachments
while we are here, why not a new screenshot, hey? I made a html file explaining what was done exactly. I'll put it on my site, and I'll come back here to give it to you. Then, if Graf think that it's good, I'll delete all those screenshots, out of topic
while we are here, why not a new screenshot, hey? I made a html file explaining what was done exactly. I'll put it on my site, and I'll come back here to give it to you. Then, if Graf think that it's good, I'll delete all those screenshots, out of topic
Map01_3.jpg (43.76 KiB) Viewed 950 times
Last edited by Jive on Wed Sep 20, 2006 1:40, edited 2 times in total.
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Jive
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and now we are IN topic... ;-)

Post by Jive »

chopkinsca wrote:I didn't notice this post when I posted something similar here regarding number 1.
So, I was right to think that it's a bug, and you gave us the explanation: it's coming from the last version of Zdoom...

Ok, we can solve it with the "|" character (thanks to Theshooter7, gaving us the trick), but all of the previous works will be cutted!!!!

Code: Select all

bind a "echo hello|there"
will display:
hello there

And for my own problem, I have to write:

Code: Select all

//////////////////////////////////////////////////////////////
// Music on/off script for Doom, by Jive for GZW
// http://gzdoom.doomwadstation.com (GZW)
// Originally created by janiz on Jan 06, 2003
// http://www.kolumbus.fi/janiz/doom/mystuff/zdoom_cfgscripts/
// Modified and simplified to fit my own needs
//////////////////////////////////////////////////////////////

alias mus_off "snd_musicvolume 0;snd_midivolume 0"
alias mus_on "snd_musicvolume 0.2;snd_midivolume 0.5;echo Music|On"
alias mus_0 "mus_off;echo Music|off"

bind m mus_0
bind , mus_on
// French keyboard: ";" will put "on" the music, and "," will cute it off
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chopkinsca
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Post by chopkinsca »

One more thing on updating Massmouth 2. At the start of each level it cuts the player's speed down by a fraction. It used to work since player speed was reset between maps (I assume), but now it's not. For it to work properly, you'll need to change the speed it sets the player to from "original speed * 3/4" to directly setting it to 49152.
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Nash
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Post by Nash »

You don't have to use the "|" character for the next version anymore, as it appears that Randy has fixed the code so that you can use regular spaces in your echo commands.

Plus, using the "|" character isn't the best solution because there might be mods that have a complete font set which has graphics for the "|" character.
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Jive
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Post by Jive »

Oh, thank you for both of these news!!!
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Jive
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Post by Jive »

Cyb didn't give me the authorization...
So, I can't release it, and it will stay on my computer, sleeping :(
No, please do not modify the levels and release them, as this was stated
in the text file for all of my maps. You are free to use the graphics for
anything you like, but I request you do not release the modified levels.
Any fixes to maps due to changes in ZDoom will be made by me. I hope you
understand, but I am just protective of my work and would prefer it to be
left as is until I fix it.

I also have an updated version of Massmouth 2 that I was waiting for a
stable version of ZDoom before completing and releasing to answer the
next part of your e-mail. I've been busy with tons of other non-Doom
things though, so it's not going to come quickly.

Thanks.
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