how does GZDoom build its opengl bsp nodes? i downloaded the new version of glbsp2.20 just to see what gzdoom would do with a .gwa and it did nothing! so I'm just wondering if it reads nodes from the wad itself? or if it could be made to read .gwa files.
thanks for taking the time to answer this
Lemonzest
ps. yay zdoom not dead
