GZDoom crashes upon trying to enter Map03 of Vae Victus http://www.doomworld.com/idgames/index.php?id=13150.
ZDoom 2.1.5 will load it just fine however. The only thing extra being loaded is lights.wad.
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Latest Driver
[fixed] Crash Vae Victus wad
Moderator: Graf Zahl
- that_guy
- Posts: 18
- Joined: Sat Sep 17, 2005 17:00
[fixed] Crash Vae Victus wad
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- CrashReport.zip
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- Jive
- Posts: 340
- Joined: Sat Mar 11, 2006 23:44
- Location: Manaus (Amazonia)
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I studied VV and it has an entry at DLW. So, I can assure you that it has no bug in the Map03.
The only problems encountered were with Doom Legacy, not able to handle heavy musics, and lines with an action to close one from the other. The other problems were only minor.
The version on my site is authorized by the author himself, Dittohead (Derek Braun).
But, there is a bug:
I said (between other things) to Ditto: "I must advise you that the ACS script (BEHAVIOR) stored within your archive on the idgames database is corrupted."
And he answered me: "Thank you for the update. I appreciate the work you are putting into this and I look forward to seeing the final product. I do not know anything about ACS scripting, either."
So, I fixed it.
It could be interesting to test my version, at least the map03.
The only problems encountered were with Doom Legacy, not able to handle heavy musics, and lines with an action to close one from the other. The other problems were only minor.
The version on my site is authorized by the author himself, Dittohead (Derek Braun).
But, there is a bug:
I said (between other things) to Ditto: "I must advise you that the ACS script (BEHAVIOR) stored within your archive on the idgames database is corrupted."
And he answered me: "Thank you for the update. I appreciate the work you are putting into this and I look forward to seeing the final product. I do not know anything about ACS scripting, either."
So, I fixed it.
It could be interesting to test my version, at least the map03.
Last edited by Jive on Sat Sep 23, 2006 15:05, edited 1 time in total.
- that_guy
- Posts: 18
- Joined: Sat Sep 17, 2005 17:00
Ok Jive I tried your version and the same thing happens - can't enter map03 (tried warping from the command line as well as idclev) without a crash
.
I went back to GZDoom version 1.0.10 and it works with that version so it appears to be a problem that crept in somewhere between that version and 1.0.20.

I went back to GZDoom version 1.0.10 and it works with that version so it appears to be a problem that crept in somewhere between that version and 1.0.20.
- Graf Zahl
- GZDoom Developer
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- Jive
- Posts: 340
- Joined: Sat Mar 11, 2006 23:44
- Location: Manaus (Amazonia)
- Contact:
Yes, I used ZenNode v1.2

You could try GlBspX by Andrew Apted.
The homepage for glBSP can be found here:
http://glbsp.sourceforge.net/
I encountered such a bug with a wad having already the glnodes built, but it was edited AFTER this addition within it and the GlNodes weren't rebuilt ==> GZDoom hanged completely.
It's the same thing if you build the nodes and edit the wad, but you don't rebuild the nodes. It may hang the engine.

You could try GlBspX by Andrew Apted.
The homepage for glBSP can be found here:
http://glbsp.sourceforge.net/
I encountered such a bug with a wad having already the glnodes built, but it was edited AFTER this addition within it and the GlNodes weren't rebuilt ==> GZDoom hanged completely.
It's the same thing if you build the nodes and edit the wad, but you don't rebuild the nodes. It may hang the engine.