Another 3d floor flag: Block monsters only
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- Cutmanmike
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Another 3d floor flag: Block monsters only
I request a flag which makes 3d floors only detect collisions with monsters. Why you ask? Well as we know there's NO way to make monsters stay in deep water right? Well with this, you could make an invisible 3d floor just above the water surface, therefore preventing monsters from flying out of it.
- Syfo-Dyas
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- solarsnowfall
- Persecution Complex
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Re: Another 3d floor flag: Block monsters only
Didn't I post a map over at forum.zdoom.org that did just that using ACS?Cutmanmike wrote:Well as we know there's NO way to make monsters stay in deep water right?
- Cutmanmike
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- solarsnowfall
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That can be done with relatively little fuss. For mass tid scenarios I always use the negative tid range. Any case specific tids I use are in the positive range, so they never conflict. With a little planning you can assign hundreds of things unique tids (via script), and it only takes one map variable to track it. I put a system in place to do just that in Phobus's Warpzone wad, and IIRC it has over a thousand monsters (at least on UV).Cutmanmike wrote:would eat up a ton of tid's (not to mention you'd have to reserve and remember which ones were taken).
- Nash
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- Phobus
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There are no dynamic TIDs in Warpzone. Solarsnowfall set up his own system to count monsters and stuff for kills and the like (I've seen it in action), and used my map to test it, as it's a fairly recent example of a lot of processing weight and many monsters. His system made no noticeable impact on performance, BTW.
- solarsnowfall
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