
LWO Model Support
Moderator: Graf Zahl
- J-Dub
- Posts: 69
- Joined: Sat Apr 22, 2006 19:00
- Location: Illinois
- Contact:
LWO Model Support
There are some good models in Doom 3 but my attempts to convert them to MD2 always results in the model skin being reduced to one pixel 

- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
- Cutmanmike
- Posts: 482
- Joined: Sat Sep 03, 2005 23:34
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
Not only that, the animation system is complex. You'd have to rig the Doom 3 models into your 3-d program, then find a way to merge all the animations into one file (because IIRC the animations for Doom 3 monsters are stored in separate .md5anim files), then finally export as target morph animation just so GZDoom can read them.
And it will probably look like shit because GZDoom won't animate them as beautiful as Doom 3's bones system will.
Not worth the effort.
If there are any static Doom 3 models that you like, just convert them to MD3! LWO support just for that is not worth it.
And it will probably look like shit because GZDoom won't animate them as beautiful as Doom 3's bones system will.
Not worth the effort.

If there are any static Doom 3 models that you like, just convert them to MD3! LWO support just for that is not worth it.