Wads made for Jhexen are GZDoom compatible or not?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Jive
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Wads made for Jhexen are GZDoom compatible or not?

Post by Jive »

I'm sorry to bug you with it, but I'm exploring the Hexen world through GZDoom, and I do what I should perhaps not have done...

I know that Robert Eckhardt warn us that it's Jhexen only... But... All seems to be fine for the first map, apart 2 things:

- there is an unknown thing (n° 319, type 148) at 192,568. I tried Jhexen, and the engine is hanging on this error.

- there is a structure, which looks like a sort of semi bridge with a round part on its end, on the very upper part of the map, with a thing on it (a "sapphire planet 1", thing n° 27). Nothing seems to be done to walk on this structure, even if it appears to be walkable, and each of my attempts makes me falling down in the void.

My questions:
- what is this unknown thing?
- what is intended to happen around the metallic structure? Is it a trap, and what is the purpose of it?!?

I give you the only one available links actually on the net:
http://www.doomwadstation.com/idgames/h ... ry_ch2.txt
http://www.doomwadstation.com/idgames/h ... ry_ch2.zip (7305 Kb)

And my real question: wads made for Jhexen are GZDoom compatible or not?

I'm hosting the screenshots, so that it's not eating your bandwidth.

Image

Image
Last edited by Jive on Mon Oct 02, 2006 12:01, edited 1 time in total.
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Graf Zahl
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Post by Graf Zahl »

These 2 WADs use custom DLL's without their source being available. I'm sorry but in this situation there's nothing I can do. I'd like to play them myself but this old version of Doomsday is giving me problems so I won't play with it.
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Jive
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Post by Jive »

I explained badly: I used GZDoom to play THIS pwad (one pwad for the datas and one for the maps), but there was 2 errors (at least, one error and what appears to be very strange) !!!
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Graf Zahl
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Post by Graf Zahl »

There are much more problems you won't see directly.

The exclamation marks are missing things that are implemented in the DLL.

I can't say anything about the second problem but it's most likely also related to something implementation dependent that requires the special DLL.

In other words: The WAD is incompatible with anything except the engine shipped with it.
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Jive
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Post by Jive »

Oh, I understand, now.
Thank you.

Too bad, because I totally dislike Jdoom, extremely complicated with all of those files handled more or less correctly and this so unusual way to display the colors, with all those psychedelic lightings everywhere, making like a cartoon of a wad.

In other words: to avoid like the plague if you like Doom, to play if you like Unreal for its colors and lightings everywhere!!!
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Post by Nash »

But, it would be awesome if one day, GZDoom supported at least some of the pretty features like lightmaps for the map geometry... at least the maps won't look flat. Definitely beats sector-based shadows...
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