I had to experiment the weird bug since I play Doom: the ceiling of the sector 283 has been lowered of 16 or 24 suddenly, without any activation, making me trapped within the sector 324, where I was when it occured.
I heard the sound of something being quickly lowered, like a platform lowered of 16 or 24 quickly.
I guess that a monster near me activated something, but surely not something which was intended to be activated, because this room is not tagged, and nothing should happen.
It's the map E1M8 in "Komat.wad", a compilation made by a Czech on 2000.
I already played it several time, but I don't remember what is its name, nor its author.
Ok, I have it: E1M8 is "Legion.wad" (Legion Down Under) by Jim McColm on 1994, E1M6 in "Jive's New Col"
Weird bug, indeed !!!
Moderator: Graf Zahl
- Jive
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Weird bug, indeed !!!
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Last edited by Jive on Tue Oct 03, 2006 21:47, edited 1 time in total.
- Graf Zahl
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- Jive
- Posts: 340
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Yes, I found myself, in the deepest of my memory, where I could find it.
Thank you!
It's a great wad, so perfectly well done, with an awesome gameplay and a fine architecture. We have the same references, hey?
I saw that the linedefs were flipped, but I didn't care, which was wrong from me. Obviously, when the linedefs are flipped, it may happen that it's not the sector which is acting like a door, but the sector surrounding it.
Interesting bug !!!
So, I swapped those linedefs to prevent such a bug to occur again.
Yes, I activated surely while sliding just under this sector. The right button of my mouse is binded to "slide" and "activation" at the same time. So that, when I slide, if something is activable, the action is happening: for example, near a door, I open it, which is quite horripilous.
Thank you!
It's a great wad, so perfectly well done, with an awesome gameplay and a fine architecture. We have the same references, hey?
I saw that the linedefs were flipped, but I didn't care, which was wrong from me. Obviously, when the linedefs are flipped, it may happen that it's not the sector which is acting like a door, but the sector surrounding it.
Interesting bug !!!
So, I swapped those linedefs to prevent such a bug to occur again.
Yes, I activated surely while sliding just under this sector. The right button of my mouse is binded to "slide" and "activation" at the same time. So that, when I slide, if something is activable, the action is happening: for example, near a door, I open it, which is quite horripilous.